Posts Tagged ‘IOS’
Rumors of an ARM-based MacBook Air are not new. In May, one report claimed that Apple had built a test notebook featuring the same low-power A5 processor found in the iPad 2. The report, which came from Japan, suggested that Apple officials were impressed by the results of the experiment.
Following up on an article they did back on May 27th, and one prior to that on May 6th, AppleInsider does a bit of prediction and prognosticating about the eventual fusion of iOS and Mac OS X. What they see triggering this is an ARM chip that would be able to execute 64-bit binaries across all of the product lines (A fabled ARM A-6). How long would it take to do this consolidation and interweaving? How many combined updaters, security patches, Pro App updaters would it take to get OS X 10.7 to be ‘more’ like iOS than it is today? Software development is going to take a while and it’s not just a matter of cross-compiling to an ARM chip from a software based on Intel chips.
Given that 64-bit Intel Atom chips are already running on the new Seamircro SM10000 (x64), it won’t be long now I’m sure before the ARM equivalent ARM-15 chip hits full stride. The designers have been aiming for a 4-core ARM design that will be encompassed by the ARM-15 release real soon now (RSN). The next step after that chip is licensed and piloted, tested and put into production will be a 64-bit clean design. I’m curious to see if 64-bit will be applied across ALL the different product lines within Apple. Especially when the issue of power-usage and Thermal Design power (TDM) is considered, will 64-bit ARM chips be as battery friendly? I wonder. True Intel has jumped the 64-bit divide on the desktop with the Core 2 Duo line some time ago and made them somewhat battery friendly. But they cannot compare at all to the 10 hours+ one gets on a 32-bit ARM chip today using the iPad.
Lastly, App Developers will also need to keep their Xcode environment up to date and merge in new changes constantly up to the big cutover to ARM x64. No telling what that’s going to be like apart from the previous 2 problems I have raised here. Apple in the 10.7 Lion run-up was very late in providing the support and tools to allow the developers to get their Apps ready. I will say though that in the history of migrations in Apple’s hardware/software, they have done more of them, more successfully than any other company. So I think they will be able to pull it off no doubt, but there will be much wailing and gnashing of teeth. And hopefully we’ll see something better as the end-users of the technology, something better than a much bigger profit margin for Apple (though that seems to be the prime mover in most recent cases as Steve Jobs has done the long slow fade into obscurity).
If ARM x64 is inevitable and iOS on Everything too, then I’m hoping things don’t change so much I can’t do things similarly to the way I do them now on the desktop. Currently on OS X 10.7 I am ignoring completely:
- Misson Control
- Launch Pad
- AppStore (not really because I had to download Lion)
Let’s hope this roster doesn’t get even longer over time as the iOS becomes the de facto OS on all Apple Products. Because I was sure hoping the future would be brighter than this. And as AppleInsider quotes from May 6th,
“In addition to laptops, the report said that Apple would ‘presumably’ be looking to move its desktop Macs to ARM architecture as well. It characterized the transition to Apple-made chips for its line of computers as a ‘done deal’.”
- Wired.com’s story about Jeffries & Co. analyst: Peter Misek (www.wired.com)
- Read MacNN’s coverage of the same story (www.ipodnn.com)
- Slashdot’s blurb about this prediction and commentary (www.slashdot.com)
- Apple to incrementally deliver iCloud, new features for Mac and iOS users – Apple Insider (news.google.com)
Anyways, I predict a semi-chaos, where – for example- a 3 fingers swipe from left to right means something completely different in Apple than in any other platform. We are already seeing signs of this in Android, and in the new Windows 8.Also, users will soon need “cheat sheets” to remember the endless possible combinations.Would be interesting to hear other people’s thoughts.
After the big WWDC Keynote presentation by Steve Jobs et. al. the question I have too is what’s up with all the finger combos for swiping. In the bad old days people needed wire bound notebooks to tell them all about the commands to run their IBM PC. And who can forget the users of WordPerfect who had keyboard template overlays to remind themselves of the ‘menu’ of possible key combos (Ctrl/Alt/Shift). Now we are faced with endless and seemingly arbitrary combinations off finger swipes/pinches/flicks etc.
Like other readers who responded to this question on the Macintouch message boards, what about the bad old days of the Apple 1 button mouse? Remember when Apple finally capitulated and provided two mice buttons (No?) well they did it through software. Just before the Magic Mouse hit town Apple provided a second mouse button (at long last) bringing the Mac inline for the first time with the Windows PC convention of left and right mouse buttons. How recently did this happen? Just two years ago maybe, Apple introduced the wired and wireless version of the Mighty Mouse? And even then it was virtual, not a literal real two button-ness experience either. Now we have the magic mouse with no buttons, no clicking. It’s one rounded over trackpad that accepts the Lionized gestures. To quote John Wayne, “It’s gettin’ to be Ri-goddamn-diculous”.
So whither the haptic touch interface conventions of the future? Who is going to win the gesture arms race? Who is going to figure out less is more when it comes to gestures? It ain’t Apple.
Cisco killed off the much-beloved Flip video camera Tuesday. It was an unglamorous end for a cool device that just few years earlier shocked us all by coming to dominate the video-camera market, utterly routing established players like Sony and Canon
I don’t usually write about Consumer Electronics per se. This particular product category got my attention due to it’s long gestation and overwhelming domination of a category in the market that didn’t exist until it was created. It was the pocket video camera with a built-in flip out USB connector. Like a USB flash drive with a LCD screen, a lens and one big red button, the Flip pared down everything to the absolute essentials, including the absolute immediacy of online video sharing via YouTube and Facebook. Now the revolution has ended, devices have converged and many are telling the story of explaining Why(?) this has happened. In the case of Wired.com’s Robert Capps he claims Flip lost its way after Cisco lost its way doing the Flip 2 revision, trying to get a WiFi connected camera out there for people to record their ‘Lifestream’.
Prior to Robert Capps, different writers for different pubs all spouted the conclusion of Cisco’s own Media Relations folks. Cisco’s Flip camera was the victim of inevitable convergence, pure and simple. Smartphones, in particular Apple’s iPhone kept adding features all once available only on the Flip. Easy recording, easy sharing, larger resolution, bigger LCD screen, and it could play Angry Birds too! I don’t cotton to that conclusion as fed to us by Cisco. It’s too convenient and the convergence myth does not account for the one thing Flip has the iPhone doesn’t have, has never had WILL never have. And that is a simple, industry standard connector. Yes folks convergence is not simply displacing cherry-picked features from one device and incorporating into yours, no. True convergence is picking up all that is BEST about one device and incorporating it, so that fewer and fewer compromises must be made. Which brings me to the issue of the Apple multi-pin connector that has been with us since the first iPod hit the market in 2002.
See the Flip didn’t have a proprietary connector, it just had a big old ugly USB connector. Just as big and ugly as the one your mouse and keyboard use to connect to your desktop computer. The beauty of that choice was Flip could connect to just about any computer manufactured after 1998 (when USB was first hitting the market). The second thing was all the apps for making the Flip play back the videos you shot or to cut them down and edit them were sitting on the Flip, just like hard drive, waiting for you to install them on whichever random computer you wanted to use. Didn’t matter whether or not it had the software installed, it COULD be installed directly from the Flip itself. Isn’t that slick?! You didn’t have to first search for the software online, download and install, it was right there, just double-click and go.
Compare this to the Apple iOS cul-de-sac we all know as iTunes. Your iPhone, iTouch, iPad, iPod all know your computer not through simply by communicating through it’s USB connector. You must first have iTunes installed AND have your proprietary Apple to USB connector to link-up. Then and only then can your device ‘see’ your computer and the Internet. This gated community provided through iTunes allows Apple to see what you are doing, market directly to you and watch as you connect to YouTube to upload your video. All with the intention of one day acting on that information, maintaining full control at each step along the path way from shooting to sharing your video. If this is convergence, I’ll keep my old Flip mino (non-HD) thankyou very much. Freedom (as in choice) is a wonderful thing and compromising that in the name of convergence (mis-recognized as convenience) is no compromise. It is a racket and everyone wants to sell you on the ‘good’ points of the racket. I am not buying it.
- RIP Flip cameras.. You will be missed! (chatootsboots.wordpress.com)
- Alternatives to the dearly departed Flip camera (trafcom.typepad.com)
- Farewell, Flip Camera (www.readwriteweb.com)
- Cisco fades out Flip camera (www.consumerreports.com)
- Why Cisco’s Flip Flopped in the Camera Business (www.wired.com/gadgetlab)