Nvidia Pulls off ‘Industrial Light and Magic’-Like Tools | EE Times

The president of VMware said after seeing it (and not knowing what he was seeing), “Wow, what movie is that?” And that’s what it’s all about — dispersion of disbelief. You’ve heard me talk about this before, and we’re almost there. I famously predicted at a prestigious event three years ago that by 2015 there […]

nVidia Gsync video scalar on the horizon

http://www.eetimes.com/author.asp?section_id=36&doc_id=1320783 nVidia is making a new bit of electronics hardware to be added to LCD displays made by third party manufacturers. The idea is to send syncing data to the display to let it know when a frame is rendered by the 3D video hardware on the video card. Having this bit of extra electronics […]

The wretched state of GPU transcoding – ExtremeTech

For now, use Handbrake for simple, effective encodes. Arcsoft or Xilisoft might be worth a look if you know you’ll be using CUDA or Quick Sync and have no plans for any demanding work. Avoid MediaEspresso entirely. via By Joel Hruska @ ExtremeTech The wretched state of GPU transcoding – Slideshow | ExtremeTech. Joel Hruska does […]

Nvidia: No magic compilers for HPC coprocessors • The Register

And with clock speeds topped out and electricity use and cooling being the big limiting issue, Scott says that an exaflops machine running at a very modest 1GHz will require one billion-way parallelism, and parallelism in all subsystems to keep those threads humming. via Nvidia: No magic compilers for HPC coprocessors • The Register. Interesting […]

Microsoft GPU video encoding patent could hurt creatives | Electronista

A few years ago nVidia opened up its video cards to software programmers to write applications that could re-use the video card to perform other tasks. One of those tasks useful to an average person is to speed up converting videos from one format to another. Now Microsoft is saying they invented the idea and are claiming they own the patent on using a video card to speed up video encoding.