Category: gpu
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AMD Clears the Air Around Project FreeSync
AMD has been making lots of noise about Project FreeSync these past few months, but has also left plenty of questions unanswered. via AMD Clears the Air Around Project FreeSync. FreeSync, and nVidia G-sync both are attempting to get better 3D rendering out of today’s graphics cards no matter what part of the market they…
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Nvidia Pulls off ‘Industrial Light and Magic’-Like Tools | EE Times
The president of VMware said after seeing it (and not knowing what he was seeing), “Wow, what movie is that?” And that’s what it’s all about — dispersion of disbelief. You’ve heard me talk about this before, and we’re almost there. I famously predicted at a prestigious event three years ago that by 2015 there…
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Virtual Reality | Oculus Rift – Consumer Reports
Imagine being able to immerse yourself in another world, without the limitations of a TV or movie screen. Virtual reality has been a dream for years, but judging by current trends, it may not be just a dream for much longer. via Virtual Reality | Oculus Rift – Consumer Reports. I won’t claim that when…
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10 Reasons OpenCL Will Change Your Design Strategy & Market Position | EE Times
OpenCL is a breakthrough precisely because it enables developers to accelerate the real-time execution of their algorithms quickly and easily — particularly those that lend themselves to the considerable parallel processing capabilities of FPGAs (which yield superior compute densities and far better performance/Watt than CPU- and GPU-based solutions) via 10 Reasons OpenCL Will Change Your…
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The Memory Revolution | Sven Andersson | EE Times
In almost every kind of electronic equipment we buy today, there is memory in the form of SRAM and/or flash memory. Following Moores law, memories have doubled in size every second year. When Intel introduced the 1103 1Kbit dynamic RAM in 1971, it cost $20. Today, we can buy a 4Gbit SDRAM for the same…
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AnandTech | The Pixel Density Race and its Technical Merits
If there is any single number that people point to for resolution, it is the 1 arcminute value that Apple uses to indicate a “Retina Display”. via AnandTech | The Pixel Density Race and its Technical Merits. Earlier in my job where I work, I had to try and recommend the resolution people needed to…
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nVidia Gsync video scalar on the horizon
http://www.eetimes.com/author.asp?section_id=36&doc_id=1320783 nVidia is making a new bit of electronics hardware to be added to LCD displays made by third party manufacturers. The idea is to send syncing data to the display to let it know when a frame is rendered by the 3D video hardware on the video card. Having this bit of extra electronics…
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John Carmack – Oculus Rift two great tastes…
http://www.theregister.co.uk/2013/11/22/carmack_goes_to_oculus_rift/ id Software has formally announced Carmack has left the building. Prior to this week he was on a sabbatical from id, doing consulting/advisory work for the folks putting the Oculus Rift together. Work being done now is to improve the speed of the refresh on the video screens. That’s really the last biggest hurdle…
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The wretched state of GPU transcoding – ExtremeTech
For now, use Handbrake for simple, effective encodes. Arcsoft or Xilisoft might be worth a look if you know you’ll be using CUDA or Quick Sync and have no plans for any demanding work. Avoid MediaEspresso entirely. via By Joel Hruska @ ExtremeTech The wretched state of GPU transcoding – Slideshow | ExtremeTech. Joel Hruska does…